Ownership of a starship makes a man or a woman a very special person -- beyond a merchant or a bounty hunter -- they are a Captain. A captain must know his or her ship and it's crew inside and out to be successful in the deep of space.
Hull
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The Hull protects the Captain and Crew from the harsh vacuum of deep space. Should the Hull be breached or reach Rating 0 the Ship will be destroyed and the Captain and Crew killed.
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The Hull can only be repaired at a Starport.
Engines
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The Engines propel the ship over short distances at low speeds and with maximum agility. The Engines also power the Guns, Torpedos and Life Support Systems.
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High Engines are good for Boarding, Guns
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The Engines can be repaired at a Starport. The Crew and Captain are capable of making makeshift repairs to the Engines.
Solar Sail
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The Sails propel the ship over long distances at high speeds with little agility. The Sail helps with accurate Torpedos, main map Ship movement and evasion in combat.
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High Solar sails are good for speed, torpedos and combat at long range.
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The Solar Sail can be repaired at a Starport. The Crew and Captain are capable of making makeshift repairs to the Sail.
Crew
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The Crew is the men and women who operate, repair and control the Ship under the direction of the Captain.
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Each Ship has an optimal Crew number and the Captain will not recruit more Crew than his or her Ship needs.
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A healthy, happy Crew is critical for every operation of the Ship. If a Crew's Morale reaches 0 they will fight the Captain for control of the Ship.
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A Crew's Morale is increased by relaxation time off the Ship, Luxury Supplies and by successful Ship Operations, especially those that do not result in death among the Crew.
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A Crew's Morale is decreased by the Captiain's failures and mistakes, lack of Water-Fuel, Capture, Prison and Death.
Guns
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The Barrage Gunners, or Guns, are the ship's primary short range offensive weapon as well as the ship's only defensive weapon.
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While inaccurate and ineffective at long ranges, Barrage Gunners are capable of highly targeted strafing runs at short range -- allowing the Captain to order a Barrage fired against the Crew Decks or Ship's Engines.
Torpedos
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The Hypersonic Hunter Killer Space Torpeod, or Torp, is the ship's primary long range weapon and is devastatingly effective against unarmored ships.
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The Torp is very inaccurate and prone to failure at short range, however, at Long Range the Hunter Killer Shipmind provides extreme accuracy. Torps have the the additional benefit that clean misses rapidly return to the ship for rearming.
Cargo Hold
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The Cargo Hold transports the Crew and Ship's Water-Fuel as well as the Captain's Cargo and any special packages or passengers.
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Larger ships with larger Crews require more Water-Fuel and often have larger Cargo Holds. A ship with a small Cargo Hold will be required to make frequent stops for supplies.
Star Traders RPG: Trade or Pirate to gain Galactic Riches in this simulation-style space opera RPG created by Cory Trese.